Orra Pump User Manual
Version 1.0 • © 2026 Orra Audio LLC
1. Introduction
Orra Pump is a drawable, tempo-synced modulation engine, a rhythmic auto-filter in the spirit of the classics, built around one shape you draw yourself. Instead of a fixed sine or a menu of canned waveforms, you place and bend control points on a large screen to draw exactly the curve you want, and that curve becomes a looping modulator.
The shape drives one destination of your choice: a resonant filter (low, high, band-pass or notch), volume for tremolo and rhythmic gating, or pan for auto-panning. A channel selector aims the effect at the full stereo signal, the mid, or the side, so you can filter only the centre, or wobble only the stereo edges.
The curve can run as a free LFO, lock tightly to the host tempo at any note division, or be triggered from a sidechain, playing once per hit (one-shot) or restarting a loop on every hit. A drawable swing grid lets you place points with groove, and live overlays on the screen show you exactly what the modulation is doing as it plays.
This manual runs front-to-back: start with the Interface Tour, read How Drawn Modulation Works for the one idea the rest follows from, then skim The Controls.
2. System Requirements
Formats
VST3, Audio Unit (AU), and AAX (Pro Tools). macOS 10.13 or later (Universal 2: Apple Silicon + Intel), and Windows 10 or later (64-bit, VST3 and AAX).
Channels
Mono or stereo (input and output matched), with an optional mono or stereo sidechain input bus. On a mono instance the Mid and Side channel modes fold down gracefully.
Latency
Zero. Orra Pump adds no latency and reports none to the host, so it is safe to track and monitor through in real time.
3. Interface Tour
The window is organised top-down into four horizontal regions, sitting on a near-black brushed-metal faceplate. The header, the riser, and the control cards are raised out of the plate; the curve screen is recessed into it like a pane of glass.
1. Header
The ORRA PUMP wordmark on the left. On the right, the UI scale selector (75–200%) and the circular ? tips toggle, which turns hover tooltips on and off.
2. Clock & Trigger Riser
A raised strip carrying the timing controls. SNAP makes drawn points snap to the grid; SYNC locks the modulation to the host tempo; the division selector sets the note length of one cycle; the SWING box shifts the off-beat grid lines; and the trigger source selector (Internal / External) chooses what fires the sidechain modes.
3. Curve Screen
The large recessed screen is where you draw. The horizontal axis is one full cycle of the modulator; the vertical axis is the modulation value (low at the bottom, full at the top). Click to add points, drag to move, and drag a segment's mid-handle to bow the line.
4. Control Cards
Three raised cards group the knobs by job. SHAPE holds TARGET and CHANNEL plus DEPTH, SMOOTH, and MIX; FILTER holds CUTOFF and RESO; CLOCK holds the TRIGGER mode plus RATE, PHASE, STEREO, and THRESH. Controls that don't apply to the current mode grey out.
4. How Drawn Modulation Works
It is worth thirty seconds on the core idea, because the rest of the plugin follows from it.
The shape you draw is a curve from left to right across one cycle, with a value between 0 (bottom) and 1 (top) at every point. A playhead sweeps across that curve, and the value under the playhead is the modulation signal. How fast the playhead moves is set by the clock, a free RATE in Hz, a tempo-locked note division, or a sidechain trigger. What the modulation does is set by the TARGET.
DEPTH scales how strongly the curve pushes the destination. For the filter targets, the CUTOFF knob sets the floor, the most-closed point, and the curve opens the filter upward from there by DEPTH. At DEPTH 0 you get a static filter parked at CUTOFF; at full DEPTH the curve sweeps it all the way open. For Volume, the curve scales level; for Pan, it moves the signal across the stereo field.
Two final stages shape where the effect lands. The CHANNEL selector decides which part of the stereo image is processed, the whole stereo signal, just the mid, or just the side, and MIX blends the processed signal back against the dry. Because the groove is drawn into the shape itself, a tempo-locked Orra Pump stays perfectly in time with no extra setup.
Signal flow
drawn curve (the shape) → playhead (RATE / division / trigger) → value × DEPTH → TARGET (filter cutoff / volume / pan) → CHANNEL routing (Stereo / Mid / Side) → MIX → output. SMOOTH slews the value before the target; STEREO offsets the right-channel playhead so the two sides move apart.
5. The Controls
Three cards of knobs, two card selectors, and the riser's timing controls. All knobs and selectors are automatable; knobs double-click to default and double-click-to-type.
Shape
What the drawn curve drives. The four filters sweep cutoff; Volume is tremolo / gating; Pan is auto-panning.
Which part of the stereo field is processed. Mid the centre (sum); Side the stereo difference. Greyed for the Pan target.
How strongly the curve drives the destination. At 0% the destination is static; at 100% the curve has full range. Hero knob.
Slews the modulation (up to ~150 ms) to round off sharp corners and prevent clicks, especially for Volume and Pan.
Dry / wet blend of the processed signal against the input.
Filter
The base filter, swept by the curve. Active for the four filter targets only.
The filter's floor, its most-closed point. The curve opens the filter upward from here by DEPTH. Set it low for a full-range sweep, higher to keep the filter bright. Hero knob.
Resonance / emphasis at the cutoff. Low values are clean; high values add a vocal peak that sings as the curve sweeps the cutoff past it.
Clock
Loop runs continuously (tempo-locked when SYNC is on). One-Shot plays the curve once on each sidechain hit, then holds its end value. Loop (Trig) restarts the loop on every hit.
Free-running cycle rate, used when SYNC is off. When SYNC is on the division selector sets the rate and this is greyed. Hero knob.
Start-phase offset, slides the whole curve along its cycle, moving the read position without redrawing the shape.
Offsets the right channel's playhead from the left, so the two sides modulate out of phase. Larger values give ping-pong sweeps. Applies in the Stereo channel mode.
The sidechain level that fires the trigger, in the One-Shot and Loop (Trig) modes. Lower = more sensitive.
The Riser (Clock & Trigger)
Snaps points you add or drag to the grid, including the swung off-beat lines.
Locks the modulation to the host tempo using the division selector. Off frees it to the RATE knob's Hz.
The note length of one full cycle when SYNC is on. Straight, dotted (D) and triplet (T) values are provided.
Shifts the off-beat grid lines later (shown dotted), up to a 3/4 shuffle. A drawing guide; it shapes where your points land, it does not warp playback.
Trigger detector source for the sidechain modes. Internal follows the main input's transients; External uses the host's sidechain bus.
6. The Curve Editor
The recessed screen is the heart of the plugin, it is both where you draw the modulation shape and where you watch it work. The shape is a series of control points joined by curved segments, looping seamlessly from right back to left.
Drawing the shape
Grid, snap & swing
Faint grid lines divide the cycle into beats and subdivisions. Turn on SNAP and points you add or drag lock to the nearest grid line. The SWING box shifts every off-beat grid line later, appearing as dotted ghost lines that slide right as you raise swing, up to a three-quarter shuffle. Snapping follows the dotted lines, so a shape drawn on the swung grid carries the groove with it.
The live overlays
The playheads
A cyan line and dot track the live read position across your curve. Raise STEREO and a second, violet playhead splits off, the right channel reading the curve at an offset. PHASE slides both along together.
The smoothed trace
A cyan line showing your shape after the SMOOTH slew rounds its corners, the actual modulation that comes out. It appears only when smoothing is doing something at the current rate.
The effective-output ghost
A dashed gold line shows the value actually sent to the destination once DEPTH (and, for filters, the CUTOFF floor) is applied. As you lower DEPTH it collapses toward the base; as you raise CUTOFF its floor lifts.
The trigger meter
In the sidechain trigger modes, a slim meter down the left edge shows the live detector level with a gold THRESH mark across it. It brightens the instant the level crosses the mark and fires the curve.
7. Triggering & Sync
Orra Pump's playhead can be driven three ways, chosen with the TRIGGER selector on the CLOCK card. The first runs continuously; the other two wait for a sidechain hit.
Loop
The default. The curve loops continuously. With SYNC on, the loop is locked to the host transport, one cycle spans the chosen note division and the curve stays aligned to the bar. With SYNC off, it free-runs at the RATE knob's Hz. The loop also runs while the transport is stopped, so you can hear and tune it without playing.
One-Shot
The curve becomes a one-shot envelope. Each time the trigger crosses THRESH, the playhead jumps to the start, plays through the shape once, and holds the end value until the next hit. Draw a shape that rises and falls and you have a per-hit filter or volume envelope, a pluck, a swell, a gated stab, fired by a kick, a snare, or the track's own transients.
Loop (Trig)
A retriggered loop. The curve loops continuously as in Loop mode, but every sidechain hit restarts it from the beginning, so the modulation re-locks to the groove on each trigger rather than to the bar. Useful when you want a free rate that still snaps back into phase with the performance.
The trigger source
In the two sidechain modes, the source selector on the riser chooses what the detector listens to. Internal uses the plugin's own input, so a drum loop can trigger its own filter envelope with no routing. External (DAW) uses the host's sidechain bus, the classic way to key one track's rhythm onto another. Set the threshold while watching the trigger meter on the left of the screen.
8. Tips & Workflow
Cutoff is the floor, depth is the sweep
If the CUTOFF knob seems to do little, your DEPTH is probably high, at full depth the curve drives the filter and CUTOFF sets only the lowest point. For a full-spectrum sweep, set CUTOFF low. To keep a bright filter that only dips a little, raise CUTOFF and lower DEPTH. Watch the dashed ghost line to see where the sweep sits.
Draw on the grid, then add swing
Turn on SNAP and draw your points on the beat first, it’s far easier to get a tight, musical rhythm when points lock to the grid. Then dial up SWING and watch the off-beat lines slide; re-place the off-beat points on the dotted lines to give the shape a shuffle without redrawing it.
Use Side for width, Mid for focus
The CHANNEL selector is the secret weapon. A low-pass on Side filters only the stereo edges, narrowing the image rhythmically; Volume on Side is a rhythmic width wobble. Mid keeps the centre, vocal, kick, bass, steady while you move everything around it.
Tremolo and gating without a filter
Set TARGET to Volume and the curve becomes a tempo-locked tremolo. Draw smooth humps for a gentle pulse, or square steps with SNAP for a hard rhythmic gate. Add a little SMOOTH to round the edges and keep it click-free.
Stereo movement from one knob
Raise STEREO to split the left and right playheads. On a filter target this sweeps the two channels out of phase for a wide, swirling motion; on Volume it becomes a stereo tremolo; combined with a panning shape it ping-pongs.
One-shot envelopes from the kick
In One-Shot mode with the Internal source, a drum bus triggers its own per-hit filter envelope. Draw a fast rise and slow fall for a classic pluck, or an instant drop and slow open for a reverse-swell feel. Tune the rate so the shape finishes just before the next hit.
9. Technical Specifications
Shape
- Target: LP / HP / BP / Notch / Volume / Pan
- Channel: Stereo / Mid / Side
- Depth 0–100%, Smooth 0–100% (~150 ms)
- Mix 0–100% dry/wet
Filter
- Cutoff 20 Hz – 20 kHz (swept floor)
- Resonance 0–100%
- Curve opens filter upward by depth
Clock & Trigger
- Modes: Loop / One-Shot / Loop (Trig)
- Rate 0.01–40 Hz or synced division
- Phase 0–360°, Stereo 0–180°
- Threshold −60 to 0 dB
- Source: Internal / External (DAW)
- Division: 4 Bars to 1/32 (dotted, triplet)
System
- VST3, AU, AAX
- macOS 10.13+ (Universal 2)
- Windows 10+ (64-bit, VST3 & AAX)
- Mono or stereo, optional sidechain
- Zero latency, reports none
- Full DAW automation
Orra Pump is a product of Orra Audio LLC. For support, updates, and documentation: orra.audio